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Hotfix #1

Weapon balance adjustments, tutorial improvements, bug fixes, and interface updates.

Captains! Hotfix #1 is now live! We've made adjustments to weapon balance, improved the tutorial, fixed several bugs, and made further improvements to the game's interface.

Balance and Gameplay Mechanics

  • Artillery Aiming Speed has been increased for Culverins and Long Guns: by 25% for heavy calibers, 20% for medium calibers, and 13% for light calibers.

  • Acceleration in Cruising Mode is now calculated based on a ship's base speed rather than its current maximum speed.

  • Large Plates and Berserker's Patch can no longer be equipped simultaneously, including through saved presets. Previously equipped conflicting consumables will be removed, with a corresponding entry added to the Logbook.

  • Fixed an issue with upgrade wear on Rate II and Rate IV ships. Previously, wear values intended for lower-rate ships were displayed.

  • Ships listed on the Exchange now occupy a Port Slot until they are sold. The exploit allowing players to bypass the ship slot limit through the Exchange has been fixed.

  • Lightning strikes have been restored outside the permitted area in the Endless Sea.

  • Fixed an issue where the flamethrower's aiming indicator showed that the weapon was ready to fire while overheating.

Tutorial

  • When building the Horizont during the tutorial, the ship now automatically receives enough sailors to operate its guns.

  • Tasks requiring players to disable their Peace Flag have been removed up to and including Level 10.

  • Improved the highlighting of interface elements during the tutorial. Required buttons and sections are now easier to notice.

Interface and Other Improvements

  • Numerical values have been added to the sliders for volume, mouse sensitivity, screen brightness, and minimap size in the game settings.

  • When opening the Shipyard for the first time, the ship list now starts at the top.

  • Fixed an issue where the design selection window could reopen while assigning designs to the sails of a ship with Elite Status.

  • Increased the size of the pennant in ship characteristics so that longer ship names are displayed correctly.

  • Fixed an issue with the scroll icon overlapping other elements in the Specialists window.

  • Fixed visual artifacts that appeared when opening the Specialists window.

  • Forts and towers now display the flag of their current owner when viewed through the Spyglass.

  • Updated the tooltips in the shipbuilding window and the ship information in the Encyclopedia.

  • Consumables can now be crafted if they are compatible with at least one ship in the Shipyard, even if they cannot be used on the currently selected ship.

  • A warning has been added when canceling a market listing, informing players that the tax paid will not be refunded.

  • Improved music transitions when entering the game, as well as music playback in the Arena and other game modes.

Bug Fixes

  • Fixed an issue where building the Balloon was not recorded in the Logbook.

  • Fixed an issue where tavern quests could generate inaccessible cargo pickup locations near Bord Radel.

  • Quest rewards in the Logbook now correctly include the +40% bonus from an active Captain's Seal.

Thank you for your feedback and bug reports! We'll continue working to improve the game.

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