

Captains! Hotfix #1 is now live! We've made adjustments to weapon balance, improved the tutorial, fixed several bugs, and made further improvements to the game's interface.
Balance and Gameplay Mechanics
Artillery Aiming Speed has been increased for Culverins and Long Guns: by 25% for heavy calibers, 20% for medium calibers, and 13% for light calibers.
Acceleration in Cruising Mode is now calculated based on a ship's base speed rather than its current maximum speed.
Large Plates and Berserker's Patch can no longer be equipped simultaneously, including through saved presets. Previously equipped conflicting consumables will be removed, with a corresponding entry added to the Logbook.
Fixed an issue with upgrade wear on Rate II and Rate IV ships. Previously, wear values intended for lower-rate ships were displayed.
Ships listed on the Exchange now occupy a Port Slot until they are sold. The exploit allowing players to bypass the ship slot limit through the Exchange has been fixed.
Lightning strikes have been restored outside the permitted area in the Endless Sea.
Fixed an issue where the flamethrower's aiming indicator showed that the weapon was ready to fire while overheating.
Tutorial
When building the Horizont during the tutorial, the ship now automatically receives enough sailors to operate its guns.
Tasks requiring players to disable their Peace Flag have been removed up to and including Level 10.
Improved the highlighting of interface elements during the tutorial. Required buttons and sections are now easier to notice.
Interface and Other Improvements
Numerical values have been added to the sliders for volume, mouse sensitivity, screen brightness, and minimap size in the game settings.
When opening the Shipyard for the first time, the ship list now starts at the top.
Fixed an issue where the design selection window could reopen while assigning designs to the sails of a ship with Elite Status.
Increased the size of the pennant in ship characteristics so that longer ship names are displayed correctly.
Fixed an issue with the scroll icon overlapping other elements in the Specialists window.
Fixed visual artifacts that appeared when opening the Specialists window.
Forts and towers now display the flag of their current owner when viewed through the Spyglass.
Updated the tooltips in the shipbuilding window and the ship information in the Encyclopedia.
Consumables can now be crafted if they are compatible with at least one ship in the Shipyard, even if they cannot be used on the currently selected ship.
A warning has been added when canceling a market listing, informing players that the tax paid will not be refunded.
Improved music transitions when entering the game, as well as music playback in the Arena and other game modes.
Bug Fixes
Fixed an issue where building the Balloon was not recorded in the Logbook.
Fixed an issue where tavern quests could generate inaccessible cargo pickup locations near Bord Radel.
Quest rewards in the Logbook now correctly include the +40% bonus from an active Captain's Seal.
Thank you for your feedback and bug reports! We'll continue working to improve the game.
