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B21: New Shipyard Structure

Update B21 arrives on October 15!

Captains! Update B21 arrives on October 15th.

It will bring one of the most noticeable changes to the World of Sea Battle shipyard in a long while. We've completely reworked how ships progress: split them by faction, rebuilt the class branches, and added new ships.

Over time, the old shipyard structure started to limit how far the fleet could be expanded. So rather than simply bolting new ships onto the side of the main branches, we decided to rethink the principle behind their progression.

Here's how the shipyard is laid out now and what changes when the update goes live.

Three factions, three directions of development

Until now, researchable ships were grouped into shared branches by class. The shipyard is now split into three large faction blocks: Antilia, Español, and Kai & Severia.

Each faction holds its own class branches, and the mix of ships and classes differs from one faction to the next.

Every faction has a main progression branch running up to rate I plus two additional branches that end at rates II and III.

But the changes go beyond where the ships sit. Along with the new structure, the factions now have more pronounced differences in their stats.

Antilia: versatility

Antilia's ships remain the most balanced of the three. Their stats sit at a comfortable middle level, without a pronounced lean in any one direction.

These are all-purpose ships for captains who care about balance across a vessel's core parameters.

Español: durability and capacity

Español's ships are built around durability, a roomy hold, and a large crew.

The flip side of those advantages is lower speed, maneuverability, and protection.

Kai & Severia: speed and protection

Kai & Severia's ships take a different approach. They get higher speed, maneuverability, and protection, but they fall behind the other factions in durability, hold capacity, and crew size.

Choosing a faction branch now means choosing not just which ships you get access to, but the overall direction their stats will take.

Important: these traits apply first and foremost to the main faction branches. The stats of special and premium ships can differ noticeably, even when those ships belong to one of the three factions.

New ships

The reworked shipyard let us expand the main branches with several new ships at once.

B21 adds:

  • Rota—Antilia, rate V;

  • Diana—Español, rate V;

  • Buen Viento—Español, rate V;

  • San Leandro—Español, rate III;

  • Georgy Pobedonosec—Kai & Severia, rate III;

  • Fair American—Antilia, rate VI.

The update also brings Al-Fatih separately—a new ship tied to the holiday event.

What changes for existing ships

To fit familiar ships into the new shipyard structure, we've also revised the rates, classes, and in some cases the faction of part of the fleet.

Here are the main changes:

Ship

Was

Now

Azov

heavy, rate III

battle, rate II

Firestorm

rate II

rate I

San Martin

heavy, rate V

transport, rate IV

Le Saint Louis

battle, rate III

transport, rate III

La Salamandre

battle, rate VI

battle, rate VII

Le Requin

siege, rate V

battle, rate VI

Friedrich Wilhelm

transport, rate IV, Antilia

battle, rate IV, Español

Pickle

fast-moving, rate VII

battle, rate VII

Sans Pareil

Español

Antilia

Kobukson

rate III

rate IV

These changes are needed so that existing ships take their place in the new progression system and line up with the updated structure of the faction branches.

More room for the fleet to grow

Reworking the shipyard isn't just a new arrangement of ships on screen. We're changing the very foundation the research branches are built on.

The factions stand out more, their ships have more pronounced traits, and the new structure leaves more room to keep expanding the fleet.

You'll be able to see the new shipyard and start working through the updated branches in B21.

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